From first sketch

to final frame

First sketch

to final frame

Behind the Render

Every frame starts as a rough idea, a sketch and a strong coffee.

Beyond client work, I’m an independent artist working from Düsseldorf with brands and agencies around the world. Ideas unfold in sketchbooks, clay renders pile up overnight and every scene gets torn down and rebuilt until it feels right.

This pipeline is ten years of CGI, character design and immersive work distilled into six clear stages. It keeps every project transparent and gives each idea room to grow from concept to final render.

The Pipeline

Brief & Concept

Every project starts with a conversation. Together we define the story, the audience and the look before anything gets built.

Step 01

,

Sketch & Moodboard

Modeling

Shapes become objects. Products, characters and environments are built in 3D with clean, production-ready topology.

Step 02

,

3ds Max

Texturing & Look Dev

Materials, color and surface detail. This is where CGI starts to feel real enough to touch.

Step 03

,

Photoshop

Lighting & Rendering

Light sets the mood. GPU rendering in Redshift turns scenes into crisp, photoreal frames.

Step 04

,

Redshift

Animation & Real-time

Motion brings it to life. Product animation, character performance and real-time experiences in Unity.

Step 05

,

3ds Max & Unity

Compositing & Delivery

The final polish. Compositing, motion graphics and edits delivered in every format you need.

Step 06

,

After Effects

Ten years of CGI, characters and immersive worlds, refined into one pipeline.

Ten years, one pipeline.

Ten years of CGI, characters and immersive worlds, refined into one pipeline.

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM

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