Behind the Render
Every frame starts as a rough idea, a sketch and a strong coffee.
Beyond client work, I’m an independent artist working from Düsseldorf with brands and agencies around the world. Ideas unfold in sketchbooks, clay renders pile up overnight and every scene gets torn down and rebuilt until it feels right.
This pipeline is ten years of CGI, character design and immersive work distilled into six clear stages. It keeps every project transparent and gives each idea room to grow from concept to final render.
The Pipeline
Brief & Concept
Every project starts with a conversation. Together we define the story, the audience and the look before anything gets built.
Step 01
,
Sketch & Moodboard
Modeling
Shapes become objects. Products, characters and environments are built in 3D with clean, production-ready topology.
Step 02
,
3ds Max
Texturing & Look Dev
Materials, color and surface detail. This is where CGI starts to feel real enough to touch.
Step 03
,
Photoshop
Lighting & Rendering
Light sets the mood. GPU rendering in Redshift turns scenes into crisp, photoreal frames.
Step 04
,
Redshift
Animation & Real-time
Motion brings it to life. Product animation, character performance and real-time experiences in Unity.
Step 05
,
3ds Max & Unity
View my work











Compositing & Delivery
The final polish. Compositing, motion graphics and edits delivered in every format you need.
Step 06
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After Effects