I create high end 3D visualization and animation for robotics, industrial machinery, and engineered products turning complex mechanical systems into compelling visuals that communicate precision, function, and form.


My Vision

I turn bold ideas into visuals people can feel, blending storytelling, design and technology into CGI that stops the scroll and stays in memory.

Approach

Every project travels from first sketch to final render through one clear, hands-on pipeline.

Concept

Every image starts with a story. I dig into the brief, sketch, build moodboards and shape the art direction so each frame has a reason to exist before a single polygon is placed.

Craft

Modeling, texturing, lighting and rendering in 3ds Max and Redshift. I obsess over materials, light and character until the CGI feels real enough to touch.

Delivery

Product films, social reels, AR filters, real-time scenes or digital collections. Every asset is optimized for the platform it lives on and delivered ready to launch.

Toolkit

A curated toolbox of 3D, design and real-time software that powers my creative process and keeps the workflow sharp.

Insights

PEPSI – Thirsty for More

For PEPSI’s “Thirsty for More” campaign, I blended real-time 3D, AR and bold product visuals into an XR experience in Casablanca. People didn’t just watch the campaign, they stepped inside it.

PEPSI – Thirsty for More

For PEPSI’s “Thirsty for More” campaign, I blended real-time 3D, AR and bold product visuals into an XR experience in Casablanca. People didn’t just watch the campaign, they stepped inside it.

PEPSI – Thirsty for More

For PEPSI’s “Thirsty for More” campaign, I blended real-time 3D, AR and bold product visuals into an XR experience in Casablanca. People didn’t just watch the campaign, they stepped inside it.

Wonder AR

At Wonder Partners I built and optimized high-quality 2D and 3D assets for augmented reality, proving that real-time doesn’t have to mean low fidelity.

Wonder AR

At Wonder Partners I built and optimized high-quality 2D and 3D assets for augmented reality, proving that real-time doesn’t have to mean low fidelity.

Wonder AR

At Wonder Partners I built and optimized high-quality 2D and 3D assets for augmented reality, proving that real-time doesn’t have to mean low fidelity.

Exclusible ALPHA

For Exclusible, a tech company spanning Paris, Lisbon, New York and Dubai, I designed a digital collection where luxury craft meets Web3 culture.

Exclusible ALPHA

For Exclusible, a tech company spanning Paris, Lisbon, New York and Dubai, I designed a digital collection where luxury craft meets Web3 culture.

Exclusible ALPHA

For Exclusible, a tech company spanning Paris, Lisbon, New York and Dubai, I designed a digital collection where luxury craft meets Web3 culture.

Miniclout

Miniclout started as a personal experiment: a 1-of-1 NFT project launched on the Bitclout blockchain, with every character sculpted as a true one-off.

Miniclout

Miniclout started as a personal experiment: a 1-of-1 NFT project launched on the Bitclout blockchain, with every character sculpted as a true one-off.

Miniclout

Miniclout started as a personal experiment: a 1-of-1 NFT project launched on the Bitclout blockchain, with every character sculpted as a true one-off.

clients

PEPSI

DANUP

Exclusible

Bitclout

Wonder Partners

Mammoth Studio

Lovestories Agency

0xpark

Industries

Advertising

Animation

Web3 & NFTs

Augmented Reality

Real-time & Gaming

Food & Beverage

Robotics

Industrial Machinery

Engineered Products

Consumer Tech

Fashion & Lifestyle

Media & Entertainment

Social Media

Education

Emerging Technology

In My Words

The ideas behind every frame

PEPSI – Thirsty for More

“A campaign works when people stop scrolling and start exploring. XR gave PEPSI fans a world to step into.”

— Zebraa, Art Director & 3D Artist

PEPSI – Thirsty for More

“A campaign works when people stop scrolling and start exploring. XR gave PEPSI fans a world to step into.”

— Zebraa, Art Director & 3D Artist

Brands & Partners

What I do

I craft CGI, characters and immersive experiences that resonate deeply, connecting brands with the people who embrace them.

CGI

Product Visualization

Product Animation

3D Modeling

Texturing

Lighting

Rendering

Motion Graphics

Art & Design

Character Design

Illustration

Color Palettes

Environment Design

Concept Art

Visual Development

Storytelling

Immersive

Augmented Reality

Real-time 3D

XR Campaigns

NFT Collections

Art Direction

Social Reels

Video Editing

Curious how an idea travels from first sketch to final render?

From first sketch to final render.

Curious how an idea travels from first sketch to final render?

FAQ’s

What kind of 3D work do you do?

I create CGI for advertising, product visualization and animation, character design, and immersive AR, real-time and Web3 experiences. If it can be modeled, lit and rendered, I’m interested.

How long does a project take?

It depends on the scope. A product visualization can take one to two weeks, while a full campaign with characters, animation and AR usually runs four to eight weeks. You’ll get a clear timeline right after the brief.

Which industries do you work with?

Mostly advertising, beverage, tech, Web3 and entertainment, plus robotics and industrial machinery. I’ve collaborated with international studios and agencies on projects from Casablanca to Paris and New York.

What is it like to work with you?

We start with the brief, concept and moodboards. Then I move into modeling, texturing, lighting and rendering, with feedback rounds at each key stage. Finally I composite and deliver in every format you need.

Do you work with startups or only big brands?

Both. I’ve worked with global brands like PEPSI and with small teams launching their very first product. What matters is a strong idea and the ambition to make it look incredible.

What makes your work different?

Ten years across CGI, character design and immersive tech. I can art direct a project and build every asset myself, so the idea never gets lost between concept and final frame.

How involved will I be in the process?

As much as you like. You’ll see sketches, clay renders and look-dev frames along the way, so there are no surprises at the end. Just the visuals you imagined, only sharper.

FAQ’s

What kind of 3D work do you do?

I create CGI for advertising, product visualization and animation, character design, and immersive AR, real-time and Web3 experiences. If it can be modeled, lit and rendered, I’m interested.

How long does a project take?

It depends on the scope. A product visualization can take one to two weeks, while a full campaign with characters, animation and AR usually runs four to eight weeks. You’ll get a clear timeline right after the brief.

Which industries do you work with?

Mostly advertising, beverage, tech, Web3 and entertainment, plus robotics and industrial machinery. I’ve collaborated with international studios and agencies on projects from Casablanca to Paris and New York.

What is it like to work with you?

We start with the brief, concept and moodboards. Then I move into modeling, texturing, lighting and rendering, with feedback rounds at each key stage. Finally I composite and deliver in every format you need.

Do you work with startups or only big brands?

Both. I’ve worked with global brands like PEPSI and with small teams launching their very first product. What matters is a strong idea and the ambition to make it look incredible.

What makes your work different?

Ten years across CGI, character design and immersive tech. I can art direct a project and build every asset myself, so the idea never gets lost between concept and final frame.

How involved will I be in the process?

As much as you like. You’ll see sketches, clay renders and look-dev frames along the way, so there are no surprises at the end. Just the visuals you imagined, only sharper.

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM

© Zebraa 2026

Got an idea worth rendering?

Location

Düsseldorf, DE

11:18:32 AM